Kickblunders: Games to Avoid and Back as of March 17th, 2017


(If you like what you see, you can go to to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Welcome back to another edition of Kickblunders! After the first article, I got a lot of positive praise for the idea, with some minor fixes that are to be made for this newest edition of Kickblunders. Just like last time, for every bad Kickstarter, there will be a good one that you should check out instead. I won’t tackle bad Kickstarters that are being handled by kids, since they shouldn’t be allowed on Kickstarter in the first place, and I’ll make sure to link to each Kickstarter, good and bad, for you to see for yourself why they are worth it or not. Let’s get started!

AVOID: The Witch Cult

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The sad tragedy about this Kickstarter is the fact that it’s pretty good. It’s very detailed, has a unique idea, and the concept art has some great designs to it. It’s a very impressive Kickstarter that sadly does something that completely derails it from any interest. There is no gameplay. I’m sorry, but you can’t get me to back your Kickstarter if you have nothing to show off. Yeah, you got concept art, but I can’t see it in motion, or try out a demo of it. Like I said, and will probably say again and again, in this day, you have to have gameplay, and pretty good gameplay with your Kickstarter, or else people are not going to back it. I wish I could be able to say that I recommend backing this one, but since the dev has nothing to show, I can’t recommend it.

Instead, you should back: Valthririan Arc: Red Covenant


Developed by Agate Studio, Valthririan Arc is what The Witch Cult should have been. It’s also a very unique project, since you are in charge of an academy that you can build that will have students go through different kinds of classes to become knights, mages, thieves, and you get the idea. You can upgrade different rooms, customize weapons, and once you get a good couple of adventurers and heroes, you can send them off on quests to complete, where it then turns into an action RPG where you fight monsters and find loot while completing a task. It’s a very complex game with a cute art style, and I really adore it, due to how unique it looks and feels in terms of indie games that are in development. I do wish the animations were better, since the art style is cute, but everyone has clunky and odd movements. Still, if this sounds at all appealing to you, then I would definitely go back Valthirian Arc: Red Covenant.

AVOID: Call of the Wild


Once again, it isn’t a terrible-looking Kickstarter. The idea itself of animals fighting one another ala Animal Face-Off seems like a decent idea for a multiplayer action game. However, there is no gameplay, with only some 3D models. Like, it’s cool that the 3D models are impressive to look at, but you have no gameplay! I’m getting tired of developers uploading trailers for their Kickstarters and not showing any gameplay footage. It just hurts the overall appeal. Again, why should I give you money on just 3D models alone? I’m not really sorry, but that’s a bad move.

Instead, you should back: Narita Boy


While the 80s theme that has been prevalent in indie games, and might be getting a tad stale, Narita Boy, developed by Studio Koba is at the very least, a promising-looking action game. It oozes 80s cheese, as you play as a legendary digital hero who must go on an epic quest through simultaneous dimensions to protect a digital kingdom that is under the tyrannical rule of some evil bad guy. Even the Kickstarter admits that it’s basically the Superbrothers: Sword and Sorcery combined with He-Man, Ready Player One, and The Last Starfighter. I don’t think you could get any more 80s than that.  It seems like a solid action game with some fast-paced action, animal/vehicle driving, and lovely graphical sprites. I’m a tad concerned that it might not get funded, since it’s yet another 80s-tinged indie game, and the fact that March is a very busy month for gaming. Still, it has a good foundation to be a gem among the indie scene. If you like 2D action games with, again, an 80s theme, then you should back Narita Boy.

AVOID: Rock Audyssey


And here we are again, a Kickstarter with a very cool idea. A rock & roll RPG. Doesn’t that sound like a unique and eye-catching idea? I know music games/rhythm games are nothing new, and they did crash and burn fast, due to them flooding the market, but this Kickstarter sounds promising. Sadly, yet again, the gameplay shown off demonstrates that it was not ready to show off. The art style doesn’t look good, and the gameplay looks lackluster. Sure, you could argue this is early gameplay and won’t represent the final product, and you would be right. However, I would argue that they also should have hired an artist, and made better-looking gameplay. The thumbnail looks fine, but it’s what is inside that is the problem. It also doesn’t help that the developers of Salt & Sanctuary made a rock & roll-themed beat em’ up called Charlie Murder, where you had sequences in the game where you played a rhythm game. If you can’t get to that level, then you shouldn’t be showing this game off to the public and asking for backing when it doesn’t look good.

Instead, you should back: Dragon Lore


Here is something that’s fun. It’s an isometric tactical turn-based RPG called Dragon Lore, by the two-person team Madcat Games. You go on a grand adventure inside an airship, where you are set to explore a series of floating islands. The game is pretty simple, you control a group of heroes and recruited allies in a tactical turn-based combat that should be familiar to anyone who has played Final Fantasy Tactics, or well, any tactics RPG that is turn-based. The graphics are adorable, and remind me of 3D Dot Game Heroes in terms of the overall graphical style. I’m a bit concerned that it’s not going to get funded, due to it coming out this month, since this was when we also got the Nintendo Switch and Nier: Automata and we are also getting other big games, and people’s wallets might be drained by then. Still, I would love for this game to get funded, and make it through Steam greenlight, as it is probably one of the last few good things to be submitted to that trainwreck of a service on Steam. If you like tactical RPGs, then you should definitely check this Kickstarter out.

Bonus Kickstarter you should back: Pine


Developed by the passionate team of Twirlbound, Pine is an action adventure game with a rather ambitious twist to it. In Pine, you play as a human in a world that has pretty much out-evolved humans. This includes tribes of lizard men, humanoid crocodiles, bipedal moose people, and you get the idea. The main goal is for you interact with the other tribes, and either attack them for your own gain or help them out. You will also be exploring other parts of the world that you live in, and will have to not only deal with the inhabitants, but also some puzzles as well. Depending on what you do, the tribes around you will either evolve to adapt, or devolve and become more primal in the evolutionary chain. The game looks rather impressive for an indie game. It’s awesome to see an indie developer do something more than sprites, even though I get why they do so.

My only real concern about the game is how the overall experience is going to pan out, and if this “advanced” AI is going to be as smart as the developers want it to be. Having enemies learn from your moves and attack style is impressive, but sometimes, when big mechanics like this are announced, they never end up being as great as they make it sound. I also hope the combat is complex and fun, and you don’t accidentally hit anyone that is on your side. However, that’s all I am concerned about because this is one of the best Kickstarters from March 2017. If you like anything this game offers, you should help back their product!

Unfortunately, this will probably be the last Kickblunders for a while, since the good isn’t outweighing the bad in terms of Kickstarter submissions. Luckily, I’ll still bring up the good Kickstarters that pop up, and make sure they get a proper shout-out!


Kickblunders: Games to Avoid and Back from February-early March 2017


(If you like what you see, you can go to to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Welcome back to Kickstarter Flops, which is now called Kickblunders! I decided to bring this back, due to how many bad Kickstarters were popping up, and the eventual closing of Steam Greenlight this Spring, which may result in more schlock making its way to Kickstarter. Some new rules for these editorials will be that for every bad Kickstarter, there has to be a good one. I don’t want these to be all negative. I also won’t tackle Kickstarters that are by kids. While I don’t see why Kickstarters should be put up by kids who probably don’t know the consequences of a failed Kickstarter, but it wouldn’t look good for me to criticize them. And yes, I am well aware of the Banner Saga 3, Die for Valhalla, and Mutant Football League Kickstarters that have passed their funding goals and stretch goals. I think they had some of the best Kickstarters of February, and if you want to, you can and should go support them. The links to the Die for Valhalla, Mutant Football League and The Banner Saga 3 Kickstarter are as linked. Now then, let’s get started!

Avoid: Maya Chieftain


I’ll start off with this project, because while it’s not the worst Kickstarter ever, a strategy game that gives me vibes of old PC strategy games like Liberty or Death is a neat idea. The problems come in the form of how everything is executed and shown off. The pitch part of the page is very lackluster with little detail. The game itself also looks really bad. Like, it isn’t even alpha state yet. I know it says that the individual in question has been working on this game for a year, but that doesn’t look like it. Everything looks like it was done in Microsoft Paint. It’s a shame since the idea itself is not bad, but you only have one chance at a first impression, and I’m sorry, but Maya Chieftain has failed in that regard.

Instead, you should back: Caveman Warriors


What is not to love about an easy-to-get-into quirky arcade-style action game? It reeks of quality, and the only real criticism I have is that the playable character animations should be more expressive and, in general, better. You can play with four friends, with each character having their own unique abilities. With inspiration from the Joe & Mac series of arcade platformers, Castle Crashers, Metal Slug, and Trine, Caveman Warriors from developer JanduSoft hit all the right boxes in terms of pitching a polished and fun experience.

Avoid: Benjamin’s Fate


With Steam Greenlight slowly getting shown the door and taken out back by Valve, one of the most notorious and downright crummy things a developer on Greenlight and Steam in general could do is take down the submission and re-upload it so it can show up back to the top of the new releases/submissions. Greenlight is notorious for stupid garbage like this, and it makes the developers that do this look like petty punks. Maybe the reason why your game isn’t being up-voted is because it’s bad, and re-uploading it won’t change a thing. Why did I go on this little tirade? It’s because the developer of Benjamin’s Fate did this on Kickstarter. First off, don’t do that. Second, I’m sorry, but the game is not very impressive looking. I don’t care if you are a team or a single-man studio, there is a clear difference between developers putting their blood, sweat, and tears into a project, and ones that don’t. Benjamin’s Fate is one of the projects that don’t. It’s a very boring-looking action adventure game that looks like an asset flip (when an individual buys a load of gaming assets not made by them, and then uploads it as their own product). You can tell me all day long about the features you have, but when you don’t show any of those features, and just show off your bland asset flip-looking character and world with nothing to do, then that’s failing yet again at first impressions. Also, if you are going to re-upload, at the very least make it better looking, so it’s not just a cut-and-paste rehash.

Instead, you should back: Guard Duty (It’s been funded, but I’m still going to talk about it)


What we have here is a 2D adventure game that, to me, looks like it was inspired by early LucasArts adventure games. Sick Chicken’s Guard Duty has you play as two lead characters, a drunken guard named Tondbert, and his future ancestor Agent Starborn. It is up to the two of them to save their time periods from the evil rule of a tyrant who has no mortality. It’s definitely an interesting mix with the past and future timeline, and the fact that they are trying to make a more streamlined version of classic adventure games gets my support. I think a majority of retro gamers can admit that, while the old adventure games are nostalgic, a lot of them don’t hold up, due to bad or clunky puzzle design. I just adore a lot of this game, from the sprites to the setting. It’s a charming little adventure game that I feel like deserves more attention. I wish the 2D non-sprite art was a tad better, but that’s just a nitpick. My major concern is how the two-person team is going to be balancing out the tonal difference between the two leads’ worlds in, terms of story, and how the puzzle-solving will help each hero. Still, I found this to be a delightful Kickstarter project, and if you love adventure games, then you should definitely back Guard Duty.

Avoid: Dawn: An Alescian Tale


I never thought I would see the Dollar Store version of Dust: An Elysian Tail. While it is not the worst Kickstarter that I have ever seen, because it put in some effort to look decent, it’s still not great. First off, it’s a rip-off of a game that has been out for a couple of years now with the title and gameplay being close to Dust. Actually, that’s a tad generous, because the gameplay in Dawn looks terrible. Just clunky movements, unfinished animations, and bland level design is not appealing to look at. I know it’s harsh to keep Kickstarter devs on such harsh grading scale, but you can’t be giving only 30-40% anymore. Just because you use sprites doesn’t mean it’s going to pull in Shovel Knight numbers. Just because you are a veteran game dev, doesn’t mean that everyone is going to just drop their money onto your lap. You have to be giving it 100% these days, since the indie and Kickstarter scene are becoming very competitive.

Instead, you should back: Anew: The Distant Light


This game by Resonator, a studio founded by Steve Copeland and Jeff Spoonhower, who have worked on the Saint Rows franchise, Bioshock, Borderlands, and Uncharted. You play as a child who wakes up inside a special suit, on a distant alien moon where you must explore, survive, and fight your way back home. The world around is dangerous with multiple life forms that would love nothing more than to see you die a horrible grizzly death. Sure, it’s yet another Metroidvania-style game, but if they are done right with a world you want to explore, and is fun to go through, then I’m down to playing it. You will even be able to find unlockables, so you can upgrade not only yourself, but your space craft. The game looks great, and it shows the difference between a game with a sense of art direction and a game that’s just ugly to look at. You can tell a lot of effort was put into this game with its beautiful and alien landscapes and, for a lack of a better word, alien design to the creatures and machines. I’m a little concerned with how the story will unfold, since it’s taking the Dark Souls/cinematic platformer route, where it’s told through the world you live in and will be limited, since sometimes it can be used as an excuse for the sake of them not knowing how to write a good story. I can tell that isn’t the case with this game, but still. If you like your Metroidvania games, and want to support a game that had blood, sweat, and tears put into it, then you should definitely back Anew: The Distant Light.

Avoid: Poly Heroes


Listen, I respect that everyone at one point or another wants to make a video game. I get that passion and drive too, and I feel like anyone can, but in reality, only the rare few will commit to the time and effort that goes into making one. I don’t really see that drive in Poly Heroes. On top of the fact that one guy wants to make an entire MMO out of the game, the game looks like a bunch of pre-bought assets. If anyone were supposed to take this Kickstarter seriously, it would need a lot more work to be done, and to not show off the game at such an early stage. You can’t be doing this kind of stuff anymore. After the Mighty Number 9 fiasco, it’s going to be tougher to get funding through Kickstarter, and unless you can knock it out of the park on the first try, you are going to be going on an uphill battle to try and get your game funded.


Instead, you should back: Heartbound


I decided to mention Heartbound by Pirate Software, and while it has already made its funding goal, I still would rather help it out. This ambitious pixel-based RPG has you playing as a boy and his pet dog as they travel through time and space. The game offers a lot of elements that include a battle system, where you encounter and interact with enemies through mini-games that are described like the ones you find in Warioware, a town-building element, and a grand world to explore. The graphics look fantastic, and the game has easily some of the most impressive sprite work seen in 2017. While I am concerned that it is kind of leaning on the legacy left by Undertale, I hope it can be good while wearing its Undertale inspirations on its sleeves. It is doing a good job in doing so, but still. It felt like after Undertale came out, a couple of indie RPGs were coming out that are trying to be like Undertale. I don’t blame them, and I backed one of them, like last year’s GLITCHED, but I thought I would make that little observation. If you like sprite-based RPGs, then you should checkout Heartbound.

There are definitely more disappointing Kickstarters to avoid, and ones to back, but I want to see what you all think about this article. What do you think the Kickstarters to avoid could learn from the ones I recommend? Would you like to see some more articles focusing on the good and bad Kickstarters?

Top Video Game Kickstarter Projects of January 2017


(If you like what you see, you can go to to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Well, we might be in January, one of the driest months of the year in terms of gaming, but Kickstarter decided to make sure that wasn’t the case, and there are some great projects that everyone should check out. We have a solid mix of platformers, roguelike RPGs, and action games. By the way, this is going to be a long list. Let’s get to those projects.

Little Bug


Up first is a 2.5D platformer from the crowdfunding site Fig, Little Bug. This game is developed by a studio called Buddy System. It’s about a young kid named Nyah as he wakes up inside a dark forest that is illuminated by a crashed vehicle. She then sets on an adventure with a friendly and helpful spirit. The game lets you control both Nyah and the spirit, ala twin stick controls. Think of platforming in the vein of Brothers: A Tale of Two Sons. You must use the spirit to help Nyah through the level of dark atmospheric forest, worlds, and creepy-as-all-Hades purple graspy hands. You can even play this game in co-op, and the crowdfunding page says that there will be more than just what you see in the trailer in terms of abilities. To me, it’s a game that looks like there will be more symbolic Braid-style world building, due to where Nyah is. It’s not a bad idea at all, but since you show a car crash at the beginning of the trailer, I’m sure some people can put the puzzle together in terms of what is going on. I also hope the variety of the game is good enough, because nothing is worse than a game with one gimmick getting repetitive. Sure, using a ball of glowing light to save a young kid, and blasting away barriers so she doesn’t get caught by creepy purple hands can be fun, but I hope they take more advantage of the concept.

Even then, I’m talking about it for a reason. It looks good. I like the style of the world and what may or may not have happened to Nyah. It’s also a more simple game to come from Fig that has pretty much based its listing of successful crowdfunding projects on ambitious and expansive games. If you like 2D platformers or platformers with style and atmosphere, definitely go support this project.

Pixel Princess Blitz


Developed by Lanze Games, a developer from Germany, Pixel Princess Blitz follows the story of Kuruna, a young girl who sets off on an adventure across the land of Verad. Pixel Princess Blitz is a 2D roguelike/action RPG where you travel across a hex-based world to save the day. You will encounter random, well, encounters where deciding what action you take will define the future events of the story. Once you enter battles and dungeons, you will be put into these sequences with real time combat. Think of games like Hand of Fate, where you go from the overworld to these arenas, or in Pixel Princess’s case, dungeons, and fight off monsters, other races, and individuals. You will also need to keep track of what resources you have, and manage them since once you die in this game, it’s permanent. There are also other elements to keep track of with AI, which will try everything in its power to kill you, and being prepared with the right weapons when you enter a dungeon, since some enemies might be better off getting killed by something that hurts them. It’s a rather ambitious roguelike, and that will help itself due to how oversaturated the indie market is because of how many developers tackle this one genre.

The game’s sprite work presentation is beautiful. I know it’s very common to see an indie developer use pixel graphics due to how much cheaper it can be than having to deal with 3D polygons, but sprite work and pixel art has to be well done, or else it will look like a jumbled mess.

Still, I have some concerns with how well the resource management will be handled on top of the difficult RNG elements. RNG has started to slowly become a form of concern when a game is said to have it, because of how unfairly it has been balanced, and leans way too much on the luck of the roll of the dice. I just see no reason to have both. Just focus on making one or the other great. Maybe I’ll interview the developer and see how they plan on balancing out the experience.

Overall, I like what Pixel Princess Blitz offers. It changes up enough of the roguelike formula to stand out, and it seems like the developers have a solid foundation on what they want to do and what direction to take the game. If you like these types of games, and anything on their Kickstarter page sounds appealing, then by all means help out the studio.



Probably one of the prettiest pixel games of 2017, UnDungeon by Laughing Machines, is an isometric action RPG, where you play as the seven Heralds. These powerful individuals appeared after multiple dimensional worlds decided to crash into one massive world. The main goal is to travel across these new lands. You choose from one of the Heralds and will have your own abilities and skills to make your way through the unknown/alien-like world. If you happen to die, the mystical item all the Heralds have called The Core, will bring you back to life, but will put you into a different location. You can’t really spam the enemies, for the fact that your abilities that change for each character have a cool-down meter. Pick and choose how you attack, and you should be able to make it out this horrifying landscape in one piece. You will also be dealing with a special upgrade tree, interacting with other inhabitants, and dealing with the choices you make during your journey affecting the world and story around you.

Graphically speaking, this game is gorgeous. It sort of reminds me of Hyper Light Drifter in terms of the look, and even the developers have admitted HLD was a huge influence on the look. I got such a huge kick at how unusual and unique the Heralds look. They are these, well, alien and unhero-looking individuals. You can tell how much effort was put into the animation and crisp-looking sprites. The music by stonefromthesky (yes it’s spelled that way) definitely did a great job at emphasizing this barren dystopia of a world with atmospheric wastelandish tunes with a slight hint of techno added into the mix. It seriously helps make this alien world feel more alive as you traverse the land around you.

My only real concern is that I hope the world around you is interesting, and the changes that are made to the world around you are different enough to warrant the roguelike elements. In the end, I still love this Kickstarter, and if you are looking for a great looking action adventure game to back for PC and PlayStation 4 (so far), then I would highly recommend that you support Laughing Machines in bringing this game to life.

Ayo The Clown


Probably the cutest game on this list, Ayo The Clown by Cloud M1, is a 2.5D platformer, where you play as this cute little clown (I know that was an odd pairing of words to describe a clown, but still) that must save his dog. You will run, jump, and gain simpler abilities, like pushing blocks and grabbing onto ledges as you make your way through this adorable world. You will even be able to ride in tanks and helicopters through certain levels. As you traverse your way through the game, you will be able to collect items to customize your clown.

The graphics are cute, colorful, and whimsical. It definitely reminds me of games from the PlayStation 1 era, where they were still trying to get 3D right and that one way they experimented was with the game being in 2.5D. It’s 3D, but not Mario 64 3D.

It’s an adorable platformer, with probably the only concern I have is that the game doesn’t really do much to differentiate itself from other platformers. It looks like a polished experience, but there is no real hook. There are no abilities connected to being a clown, just a clown platforming through a colorful world. I mean, it still looks good or I wouldn’t be throwing my hat into talking about them, but I do hope the game does enough to make it special, and really executes its platforming perfectly.



Technically, I don’t have to give this one a shout-out because it already reached its funding, but I still want to talk about the follow-up game from Thunder Lotus Games, Sundered. This 2D-animated Metroidvania action game might already be known to the public that follows indie games, but the team decided to come to Kickstarter to get funding to finish the game for its 2017 release. You essentially travel across Lovecraftian landscapes of never-ending nightmares, fighting hordes of enemies and massive bosses. Each time you die, you start back at the beginning, but can upgrade your abilities and progress further into the world. One element of the upgrade system to keep track of is that you can gain special items from bosses to improve your abilities, but be careful about corrupting them. They might be stronger, but they come at a price.

Since this is the same developer of Jotun, the 2D animation is gorgeous and the music is fantastic. I don’t really have too much else to say about this game and its developer. It’s a project that already got funded, and it’s by a developer who has published a Kickstarter success. If you feel like they could use even more money than what they have, then go help them out.

 Robo Puzzle Smash


Do you remember those days playing Super Puzzle Fighter? Don’t you wish there were some more games like it, where they combine fast-paced Tetris Attack-style gameplay? Well, Robo Puzzle Smash is the game for you. Developed by PxlPlz and being a popular indie game at festivals, this game is set up pretty much like Puzzle Fighter, where you play a Tetris/Puyo Pop-style game, and the more blocks you delete on your side will end up on the opponents’ side. The main goal is to not let the blocks touch the top of the puzzle screen. So, where does the gimmick come in? You can rotate your puzzle screen and have blocks fall on different sides to unleash puzzle combos. You will be able to play in a couple of modes, like arcade mode, verus mode, online, practice mode, and tournament.

Graphically, the game looks like 3D Dot Game Heroes, in the sense that the sprite characters were turned from 2D to 3D. The character designs are colorful, varied, and do move around a lot while you puzzle your way through the fight. The music is upbeat and catchy, with a vibe similar to Super Puzzle Fighter.

There really isn’t much to be concerned about, besides it might not make its goal. I think if it had come out at a different time and had more interesting backgrounds, it would be better, but maybe it’s for the best. The backgrounds are simple, so the characters and puzzles don’t get muddled within the background. If you like these types of puzzle games, definitely help out this developer.

The Pedestrian


Probably one of the more visually amusing games of this list is The Pedestrian by developer Skookum-Arts. The main goal of the game is to get your male bathroom symbol character across a puzzle platformer. So, how do you platform in this game? You do it by connecting signs in different spots for the character to traverse and puzzle-solve. The game is very simple, but there is an incredible charm to the overall game. Its graphics are great, but the fact that entire levels are taking place on signs is novel, and definitely sets itself apart from other platformers.

My only real concern is how long this game will be, and how engrossing the story will be. I know the story will be more in the background, but I hope they know just because you put the story in the background, it doesn’t mean it’s going to end up being deep and poetic. Still, I want this game to get funded. It’s a super-charming puzzle game that is, heaven forbid, unique among the indie games on this list. If you want, you can play a demo that is on the Kickstarter page to see if it’s your type of game.



This is another game on Fig, Solo by Team Gotham. It’s a 3D adventure game where you choose a male or female sailor. You traverse islands and find out how far you are willing to go when you are fueled by love for your special significant other. You can choose what gender you want to be and what kind of relationship you have. You will also be solving puzzles using blocks, but you won’t have to worry about how to solve each puzzle, since the crowdfunding page says that each puzzle has multiple solutions. Another gameplay element to watch out for is the story. Depending on what you choose in terms of answers, the narrative and overall experience will change.

I like the graphical style for this game. It’s a 3D cartoony artstyle that’s really charming, and I feel like that fits this game more than something realistic. It’s bright and colorful, and reminds me of something from Wind Waker. I just adore the idea of this game focusing on the love for your significant other. When games decide to really focus on that, like in Lost Planet 3, it makes for some truly memorable moments. I still fondly remember traversing my mech in Lost Planet 3 and listening to the interaction the lead would have with his wife. It gives games like this a lot of life to them.

With all that said, and while I do think this game looks promising, I do hope the puzzles are challenging, and the story can be kept engaging. I know minimalist storytelling is a popular trope in the indie community, but unless done well, it can lead to some failure of story conclusions. If you don’t believe me, play Bound, and you will see what I mean. Still, I find these types of games charming. If you like story-based games with personal connecting stories, then you will probably love this game and want to support it.

Legrand Legacy


And finally, the last game for this article, it’s Legrand Legacy by developer SEMISOFT. It’s an RPG where you play as six unlikely heroes that must prevent a huge calamity from destroying the land of Legrand. If you love turn-based RPGs, then you will feel pretty well at home with what Legrand Legacy is offering. You will be traversing these well-done pre-rendered backgrounds as 3D characters, ala the RPGs from the PlayStation 1 generation. Monsters will be visible in the levels, and running into them will take you into battles. Just like the first few Mistwalker titles, you will be able to place your characters in different spots for strategic purposes, like putting your tanks upfront, and magic users in the back. It also takes a little from the Shadowheart games, where you must press a button at the right time to do more damage and other perks. You will level up, buy equipment, and a pretty impressive feature that I have seen a lot of RPGs tackle these days, army and base building. You can recruit non-playable NPCs to help you build up your castle, go on side-quests, make your castle the talk of the town, and go through Suikoden-style army battles. There will also be side-quests, crafting, and mini-games to tackle as well.

This is a very impressive game in terms of graphics and ambition. It looks like if there was an HD remaster of the PlayStation Final Fantasy games. The backgrounds look crisp and the 3D models look like pretty visually pleasing. It’s actually great to see an RPG get made that isn’t just another indie game trying to capture the Super Nintendo era of RPGs. I love those, but other console generations had amazing RPGs as well. The music even sounds very Lost Odyssey and Final Fantasy, and that’s a good thing. I like my grand epic fantasy scores for a grand fantasy adventure. Sure, it might take its cues from other RPGs, but Legrand Legacy looks like a great RPG. I just wish there was talk of console versions since that’s how I grew up in the RPG genre. If you love PlayStation-PlayStation 2, or even PlayStation 3 era RPGs, then you should really check this game out.

Kickstarter Shout-outs: Top Video Game Kickstarters of November 2016


(If you like what you see, you can go to to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Finally back with some more Kickstarter goodness. I originally planned to do an article talking about some that popped up from the previous month of October, but things got busy, and personal life situations got in the way. It didn’t help that the ones I wanted to talk about either didn’t get funded or got funded so quickly that it was hard to get the word out. I’ll try to do these in a timelier manner. Now then, let’s get to the two games that deserve your attention.


Shattered: Tale of The Forgotten King


Are you tired of playing Dark Souls III? Do you want a Dark Souls III-style experience that isn’t the Salt & Sanctuary kind? Well, maybe you should help out an indie developer by the name of Redlock Studio and their game, Shattered: Tale of the Forgotten King. This is a 2.5D action adventure game where you must traverse this barren, haunted world platforming through different zones, trying to solve one major puzzle, some smaller puzzles, avoiding traps, finding out what happened in terms of the story, fighting monsters, unlocking passive skills, unlocking active skills, and taking down massive bosses. For the most part, you will be on a 2.5D plane, and once you enter into boss fights or certain areas, you will transition into a 3D area where you fight bosses in a very Dark Souls III-sort of way. Your combat system is pretty basic, with a combo system and a stamina meter to watch out for. It definitely has the atmosphere and art direction down, as this is a very pretty-looking game, but I do wonder how in-depth everything will be, and how fluid the transition from 2.5D-style action to 3D action will be. Like, will there be a lot of micromanaging stats, or will the overall experience be able to be picked up and played by anyone? Still, if you love Dark Souls, Salt & Sanctuary, or games with pretty art styles, then you should probably help back this team’s impressive game.


Jazon and the Dead


This Fig campaign project from 2nd Hand Studio is an isometric action game that takes place in a zombie apocalypse, with dark comedic humor and a rad 80s-vibe to the overall game. You play as this biker named Jazon, who must wander the wastelands discovering his past while meeting a wastelander named Zoey. The gameplay is easy to get into. You shoot, smash, slash, and punch your way through zombies, while solving environmental puzzles to progress through the levels. You can also go through sequences where you ride on the cartoonishly cool bike that Jazon owns. You will find your way through abandoned towns, caves research buildings, and military facilities as you deal with the slow, brain-dead enemies. The art style definitely stands out, and reminds me of something from Full Throttle. It’s very cartoony, and it definitely has a Borderland’s vibe to it. It doesn’t really have much longer to get funded, and I think it’s because some of the gameplay didn’t look all that impressive, and the sound effects sounded weak. Like, if this is supposed to be an over-the-top 80s-style setting, my punches hitting a zombie shouldn’t sound like I’m slapping a piece of ham. The voice acting also sounds a bit too quiet for the music. I get that it’s early footage, but I definitely feel like they could do better in the sound department. I hope these guys get funded, since I feel like there is enough substance for this game to be worth funding, but they also came out during a very busy time for video games. I wish them luck and if you like isometric-action games with personality, then definitely back this project.

There are some Kickstarters out on the crowdfunding sites that are interesting, but these were the only ones that impressed me and caught my eye, due to their different styles. I hope them the best of luck!

Top Video Game Kickstarter Projects as of 9/23/16


(If you like what you see, you can go to to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Let me just start by saying that August was a bust in terms of Kickstarters. There was nothing worth talking about. Luckily, September picked up the pace, and I have a handful of projects that may or may not interest you all in terms of video games. Luckily, the projects range in terms of gameplay from a Apogee-inspired platformer, a Lost Vikings-style puzzle game, and a cool 2D action shooter with developers from the Darksider franchise. Let’s get started with some honorable mentions even if I’m not fully confident in saying “go back this”.

Little Legacy: This is a cute-looking action RPG where you get to go around a massive world in a very Don’t Starve-like isometric view. I think the reason why it’s not getting super funded is because of the negative/mixed reception We Happy Few is getting, where it’s yet another open world with crafting. We already have plenty of good and bad open world crafting games, and they are pretty much focusing on expansive worlds with very little to do. It’s not going to reach its funding goal, and I’m sorry those developers have to deal with not getting funded.

Griff The Winged Lion: On paper, this game looks great. It’s a 3D platformer, obviously inspired by Spyro’s early days and the other platformers of this time. You can even change the graphical setting to PlayStation 1, Nintendo 64, and Dreamcast-style graphics. It’s all very cool, but it seems like that selling point is why it’s not doing well. It also seems like there isn’t much advertising or interactions with the developer. I think they released it too early and maybe should think about restructuring the Kickstarter for a future date.

Hypnospace Outlaw: The creator of the surprise hit, Dropsy, is back on Kickstarter with a game where you police the internet by using a PC from what seems like the late 80s early 90s. It’s not a very clear game. Like, is it an abstract puzzle game? Is it a surreal visual novel-like meta-style game? It’s not clear, because the Kickstarter wants to be abstract and trippy with its page. That’s just me though. It’s a beautiful game, and if you feel like helping out the creator of Dropsy, then go back it, but I don’t know if it will make it.

Kewpie Jazzy: While this one again on paper looks more impressive than most. It’s also a Kickstarter with gameplay that doesn’t look very interesting or unique. Plus, we are also getting Yooka-Laylee in the near future. I think if you are going to be making a 3D platformer, you are going to have to be more original than “we are inspired by the platformers Rare used to make, and we got the amazing Grant Kirkhope to do the music”. I like the idea of different buddies that you can gain throughout the journey, but it looks a tad too early to show off and ask for backing.

Let’s get started.

Rad Rodgers


This is the Apogee-inspired platformer, Rad Rodgers by Interceptor Entertainment. You play as a young boy named with his magical game console Dusty, voiced by Duke Nukem himself, John St. John. The two end up in a magical world where Dusty must use a variety of weapons to shoot down enemies and platform his way to safety. There will be specific areas where Dusty will be the only one to go through them and fix the world around them to keep going. The game looks great and is easily one of the more polished video games on the site. It’s colorful, full of personality, crass in its humor, and looks like a lot of fun. I’m a little concerned about how it’s not getting fully funded, either because the wave of negativity from Inafune’s Mighty No. 9 is still wandering around Kickstarter, or maybe it’s because it seems like a game that is chopped up. It’s not obscure or not known like the failed Red Ash Kickstarter, but you will only get the main world and have to get to the $200K stretch goal to get the second world. Personally, I would take out the mod section and the mobile companion game. I still think it’s a project you should all check out and back, but I won’t be surprised if I will be writing about it again in the future. If you like these types of platforming shooter games from days gone by, then you should definitely back Rad Rogers.

Blubber Busters


Blubber Busters by Thar Be Monsters is a 2D action game where you traverse giant space whales, go inside them, find resources, and take down the disease that is killing off the cleaning companies that are in charge of said space whales. It’s a wacky setting where you must choose from three characters with a mysterious playable 4th character. As you can tell by watching the trailer, the 2D animation is beautiful. It’s a gorgeous game with some fun fast-paced gameplay. The team is also very talented with everyone, including the composer, Chris Christodoulou, who worked on games like Enter the Gungeon, Risk of Rain, Darksiders II, League of Legends, Ori and the Blind Forest, and Electronic Super Joy. I can’t tell you why this game isn’t getting fully funded in an instant. It’s a fleshed-out Kickstarter with why they need that much to get the game funded. Maybe they don’t have console stretch goals, or maybe it was bad timing, or like I mentioned above, the failure of Mighty No. 9 is putting off some people. It’s a shame with how one or two bad Kickstarters will ruin the trust that these developers need to get their game funded. If you love 2D action games with a cartoony kind of personality to them, then you should definitely help get Blubber Busters funded.

Dawn of the Devs


Now it’s time for the the Lost Vikings-inspired Dawn of the Devs by Underdog Studios to get a spot in this article. You play as parody versions of Hideo Kojima, Tim Schaffer, and Cliffy B. as you are sent on a journey to save the world. Each of the three characters has his or her own special ability. Tim Schaffer can use point-and-click adventure gaming abilities, like picking up items to use later, Cliffy B. can kill enemies, and of course, the Kojima parody can stealth past enemies, and use the box he carries to distract enemies. You will need to use all three of them for puzzle-solving purposes and to save the gaming world! It definitely is a game with a very tongue-in-cheek cartoony personality, and I love it. Yeah, it might be too on-the-nose in terms of its humor and characters, but it gives the game a personality. Plus, it’s not like we haven’t seen parodies of real life people in video games before. Maybe that’s why it’s having a hard time getting funded due to timing or the “on the nose” parodies is too “on the nose”, but I think this game looks fun. It definitely deserves more attention since it also has stretch goals, including more playable parodies of other gaming icons. If you love Lost Viking-style games like The Cave, then you should back this game.

Light Fairytale Episode 1


Finally, we have the first episode of a hopefully multi-episode RPG called Light Fairytale by developer Neko.Works. It’s a 3D-turn-based RPG that takes place in a world where people live in a dying underground world in which a young man meets a mysterious woman and, well, shenanigans arise. It’s an RPG that is definitely close to the older Final Fantasy games, which is the teams’ point, since they wanted to scale everything back and make an RPG that isn’t overly convoluted with story, character drama, and gameplay elements. It looks great with a nice cartoony CGI look with more realistic anime portraits in dialogue boxes. My concerns for this Kickstarter to do well are the same concerns I put above, since they all have the same concerns looming over them. Still, if you love old PS1-style RPGs, then you should check this Kickstarter out.

Top Video Game Kickstarters of July 2016

(If you like what you see, you can go to to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

Holy cow! July, usually one of the worst months to put Kickstarters up, ends up being one of the best months in Kickstarters that I have ever seen of this time. There were so many good projects that I couldn’t get to them or write about them in time due to a hectic schedule.

Honorable Mentions

System Shock

This remastered version of the iconic PC classic was very impressive. It not only had footage to show off, but a playable demo. It was an overall incredible Kickstarter. It’s not really my thing, but still, I’m going to give credit where credit is due.


A super charming RPG with music composed by the individuals that do the score for the popular Steven Universe Show. It’s also a pretty charming RPG, with what seems like likable characters. Definitely one of the easier projects to back, due to the price of getting a copy was cheaper than most Kickstarters. If you love RPGs with quirky personalities, then you should go support this project.


A dark and gritty metroidvania-style action game set in a world with humanoid animals that looks like if Streets of Fire was made by Don Bluth, and then animated. The second launch of this project was much more interesting with a playable prototype. If you like 2D action games with dark tones, you should keep eyes out for this game.

Wizard of Legend

This is a 16-bit action-oriented roguelike, with a complex magic system that is easy to get into and fun to play. If you want to help get this game some more money, try out the playable demo and have some fun!

Let’s get started!

Prey for the Gods

UPDATE: They have reached their funding goal and will be looking to get more polish, items, and bosses!

Prey for the Gods is probably one of the most impressive Kickstarters of this year by No Matter Studio. You are put in the role of a warrior woman who is trapped on this frozen country that is enveloped in a non-stop winter. You will need to make sure to save up food and survive the harsh environments in this non-linear Shadow of the Colossus-style action game, where your main goal is to take down these giant monsters. For a build of a game that has been in development for six months, the game looks very impressive. It has great graphics, atmospheric and epic music. The giants look threatening, and it’s easily one of the standout Kickstarters of the year so far. I will definitely try and get an interview with these guys about the game. I even decided to back this project since I believe in it so much. It has reached its funding goal, and is now hoping to get better animation and more bosses. If you love Shadow of the Colossus, then you will probably be down with supporting this project.


Developed by Moonburnt Studio, COLUMNAE is a story-driven nonlinear adventure game that is set in a beautiful steampunk world after a catastrophe. The remaining civilians live in a huge dome-like world that has unfortunately segregated the rich and the poor. You play as an individual who must traverse the large dome city, and tackle quests and solve adventure game-style puzzles to get one of eight endings depending on who you ally with and what decisions you make down the line. The real stand out feature of COLUMNAE is the graphics and the setting. It really does stand out among the games that use the steampunk art direction with its heavy emphasis on dark almost black shadow-looking characters. I do wonder how enjoyable the main story can be with the multiple decisions and non-linear paths you can take due to the game having eight endings. I hope it won’t be too confusing to get into, since I really do adore the world in which the game takes place. If you like non-linear games and adventure games, then you should definitely go back COLUMNAE. Oh, and there is a playable demo of the game for you to check out.

Fox n Forests

Fox n Forests is a charming 16-bit platformer, that plays like a 2D action game with the ability to change the season. This mechanic will help you with making platforms to jump on in the winter, and taking down ice walls by turning the season to spring. It really looks like a Super Nintendo game from that era with how the sprites move across the backgrounds. It’s a beautiful-looking game, even if it is trying to be yet another 16-bit platformer. I have nothing against them, but they are using terms and words that are or have been used to the point of making them feel more cheap than genuine. Still, if you love 16-bit platformers, and like ones that have a pretty grounded design to them, then you should help make sure Fox n Forests gets funded. It’s most likely going to be on PC first, but they plan on bringing it to consoles like the PlayStation 4, Xbox One, and even Nintendo’s NX. I think the only other concern I have is that they also want to bring it to last gen as well, and that’s admirable, but sounds like a waste of time and money. However, I’m talking about this for a reason. It’s honestly one of the more charming and entertaining Kickstarters I have seen from this month.


UPDATE: It has reached its funding goal!

Tired of Undertale, and too disturbed to get through Lisa? Why not try out this Earthbound-style rpg known as GLITCHED. You play as Gus, who must go on an epic adventure when the land of SOREN has a giant nasty glitch in the sky. I’m not kidding, this game is heavily drenched in being self-aware and breaking the fourth wall as many times as possible. Besides charming cartoony graphics and a quirky atmosphere, the game’s biggest draw is how you can deal with enemies like in Undertale where you can kill them, spare them, or do something else to solve the problems that get in your way. The graphics are bright and colorful, and the music is catchy. It’s a game that definitely makes itself different, due to the streamlined RPG mechanics and silly personality. If you love Earthbound, Undertale, or Lisa, then you should definitely check this game out.

Grave Danger

If you miss games like The Lost Vikings, then you will probably want to support/back some cash towards Grave Danger by Jeff Brooks. This is a 2D platforming puzzle game where you control three characters, a cowboy, a mage, and the grim reaper. You will need to use all three characters and their unique abilities to get to the end of each level. The cowboy can attack enemies, the mage can teleport long-distances, leaving a portal for other characters to use to get to the other side, and the grim reaper can do a floating jump. The graphics are cartoony and silly, giving the game a lot of personality. If you love platforming puzzle games like Trine or The Lost Vikings, then you need to support this game. It’s coming to PC and multiple consoles.

The Adventure Pals

For our final Kickstarter game, we have The Adventure Pals by Massive Monster. It’s a wildly creative action platformer with leveling-up systems, exploration, quests, towns to visit, giant bosses to fight, and it even has special abilities brought to you by a giraffe and a rock. Let me explain those last two. You have a giraffe sitting in your backpack (because they of course fit into those) and what is essentially a pet rock. The cartoony art style is incredibly charming, with inspirations from shows like Adventure Time and Gravity Falls, and the music is done by HyperDuck SoundWorks. These are the people behind Kingdom Rush, Dust: An Elysian Tail, and Knightmare Tower. If you like silly action adventure games, with the ability to play with another friend, then you should definitely check this game out and help it reach its funding goals.

Top Video Game Kickstarter Projects of 6/9/16

(If you like what you see, you can go to to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this editorial!)

It’s only the beginning of June and I already have so many amazing games to talk about! We have quite the list today, including a rise-from-the-ashes Fable game from a lot of the original developers from the now defunct Lionshead Studios, a first-person Myst-style experience, a 3D Tavern RPG where you control everything from within a fantasy tavern, and much more! It’s actually quite exciting!


Fable Fortune

Up first is the phoenix of the group, Fable Fortune. This is being developed by Flaming Fowl Studios, a group of individuals who were once part of the used-to-be great Lionshead Studios. And yes, Peter Molyneux is not attached to this project. Anyway, Fable Fortune is a digital collectable card game/RPG that has that same kind of Hearthstone or Elder Scrolls: Legends-style game where you build your decks, build up some mana, and summon iconic Fable characters and creatures to beat other opponents into mushy pulp. One of the elements that stand out to me is the visual presentation. Instead of looking at just cards with some razzle dazzle effects, they have actual figures standing in the battlefield. It’s a nice change of pace, since it seems like every single digital card game that comes out must follow the same look and design of Hearthstone. I have nothing against these types of games, but when they all start looking alike, then that’s a problem. The game also includes a good/evil system, a player-versus-player mode, events, and even co-op. I love the fact that there is co-op in a digital card game. Now, this Kickstarter is only for funding a beta, where they want to hear how the game plays and any improvements, characters to add, and so on from this beta. Additional stretch goals include more heroes and an Xbox One version. I know the franchise does not have the most spotless record, thanks to one individual, but he is not part of the project, and you should give these guys a chance. I do hope the troubled history of Fable does not turn you away from a very impressive CCG game! I’ll try and get an interview with these guys. If you love card games, then you should definitely help back Fable Fortune!


Epic Tavern

Update: This project has been funded, but I’m going to talk about it!

Are you tired of doing all of the epic adventures? Don’t you want to sit back, relax, serve a few pints, and let other heroes of fantasy do the work for you while you run a tavern? Well, Hyperkinetic Studios’ Epic Tavern is your kind of game! The main goal of the game is for you, a tavern master, to run a tavern that will draw in many epic heroes that may help you complete some quests if they are tipsy enough. You get to see the progress of your heroes, and depending on what you decided to do and what quests you take, will sculp what happens to your tavern. It’s a management simulator, but it’s a lot more interesting than what we usually get, and isn’t as cynically made as some of the tripe you see on Steam. If you love these types of games and want a RPG where you send others out to do your hard work, then get epic and go to the Epic Tavern.


Greedy Guns

Do you like Metroidvania-style games? What about Bullet Hell shooters? Do you like wacky art styles? What about co-op? Then you should probably check out Greedy Guns by Tio Atum. Like I just listed, the game has you playing as a male or female individual, working for a company that sends them to alien planets to bring back DNA and other items in return for money. You will run, gun, upgrade your arsenal, and dodge a heavy load of bullets and rounds that are being shot at you by everything around you. It’s fast paced and fun-looking. I do think that maybe the game looks a bit too busy at times, but I’m sure they will take that into consideration. If you love intense, but colorful shooters, then you will probably enjoy backing this project!



UPDATE: The game has already met its funding goal, but I’m still going to talk about it!

Are you tired of being the chosen one who must go on a big quest to save the world? Wouldn’t you rather be Torneko from Dragon Quest 4 and run a shop where you have to traverse dungeons for your shop items? Well, if you are tight for cash and would rather not bite the bullet for a PlayStation 1 copy of Torneko: The Last Hope, then Moonlighter by Digital Sun Games is your best alternative. You play as a shopkeeper named Will as you balance out the daily grind of running a shop with going into dungeons to find said items for your shop. It plays very much like an action-focused RPG with roguelite elements that will keep you on your feet as you make sure not to die and lose your month’s rent money due to a blob giving you a good ol’ stab in the back.

On top of the action-oriented combat, you will have to choose wisely what items you find and sell. Sure, you could keep those nice gauntlets, but they would also make sure you don’t end up broke. You can also use your gold to upgrade your items so you can be a stronger fighter and not die early on in the dungeon.

The graphics are great with some of the best sprite work I have seen in a long time since the Aegis Defenders Kickstarter. The music is also quite charming with composer Alec Holowka behind the wheel. He has worked on a lot of indie games, including TowerFall, Night in the Wood, and Offspring Fling.  If you love roguelite-style action RPGs with a shop-running mechanic, then you should check this out. This might be the first Kickstarter I back for this year.



Love Myst? Tired of feeling stumped with The Witness? Well, maybe you should help back ZED, developed by Eagre Games. You play as an individual who is helping a dying dreamer that wants to leave a lasting legacy for his granddaughter. You will travel through a world created by the highly acclaimed artist, Chuck Carter, who helped create Myst, worked on the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance 2, and has worked on shows like Babylon 5.  You will traverse a dreamlike world solving puzzles from a first-person perspective.

The game truly does look like a dream, with some incredibly visual worlds. It definitely stands out in terms of 3D games on Kickstarter. Overall, I hope the puzzles make sense, and being able to traverse the world around you isn’t too difficult. If you love first-person adventure games, and aren’t tired of the first-person puzzle games, then you should definitely help these guys out. They aren’t just some small indie newcomers, since the lead writer, Joe Fielder has  worked with multiple triple-A games, including BioShock Infinite, Burial at Sea Episode 1 & 2, The Flame in the Flood, BOOM BLOX, and is working on OtherSide Entertainment’s Underwrold Ascendant. Want another mind-bending first-person puzzle game? Then get out that wallet, and help out ZED.



Stygian is a PC-style horror RPG that has everyone’s favorite dark Lovecraftian overlord, Cthulhu. Anyway, you will traverse your way through a world full of cosmic horrors and horrifying individuals. The playable characters will all be from the great works from H.P. Lovecraft. The combat will be turn-based, but will have a few twists to it. Melee combat will be tough, and while there will be magic in the game, you probably want to think twice before using it since, well, this is Lovecraftian horror, and magic might have some consequences. The gameplay is definitely a mixture of something like Pillars of Eternity and the old Heroes of Might and Magic. My only real concern is how everything will balance out. I want to be immersed in the horror, and be terrified, but I’d rather the difficulty be balanced perfectly. I don’t have fun with super-hard games. I’d rather feel invested in the story, and not have to deal with hard enemies. If I had to pick between immersion/story and difficulty, give me immersion/story any day.  If this sounds like something that you will love, then make sure to give this developer your support!